Wednesday, February 23, 2011

“Violent Video Games May Not Desensitize Kids: Study” plus 1 more

“Violent Video Games May Not Desensitize Kids: Study” plus 1 more


Violent Video Games May Not Desensitize Kids: Study

Posted: 23 Feb 2011 06:02 AM PST

WEDNESDAY, Feb. 23 (HealthDay News) -- A long-standing concern among parents and researchers has been that young people who are exposed to violent video games may become desensitized to violent acts and images, but a new study suggests that may not be the case.

Canadian researchers comparing gamers to non-gamers found that in the long run, gamers were just as likely to recall negative images in memory tests and to report the same levels of emotion in reaction to the pictures as the non-gamers.

"People who play video games didn't differ in memory, and physical arousal wasn't different between gamers and non-gamers. And there was no difference in how each group felt after seeing negative or violent pictures," said study author Holly Bowen, a doctoral candidate in the department of psychology at Ryerson University in Toronto.

The findings were published in the January issue of Applied Cognitive Psychology.

Video game violence differs from violence in television or the movies because people playing the games are actively involved in the aggression, and in some games, receive rewards and incentives for committing virtual violent acts, according to background information in the study.

Previous studies have suggested that violent video games may lead to more aggressive behavior and irritability, in addition to greater desensitization to violence, the current study reports.

Much of the research on video games and violence, however, has tested gamers soon after they played a game, and might not reflect long-term effects, said Bowen.

To assess whether violent video games affected the brain long-term, Bowen and her colleague, Julia Spaniol, recruited 122 undergraduate psychology students to participate in their study on emotional memory.

"Emotional memory is a really important part of your cognitive functioning. If you don't remember negative or harmful situations, you can't learn from them and avoid them in the future," said Bowen.

Ninety-six of the study volunteers were female, and the average age was 19 years old. Forty-five people in the group had played video games during the previous six months. The remaining 77 had no video game exposure.

Both male and female players reported playing Grand Theft Auto, Final Fantasy and NHL (National Hockey League) games. Males also listed the fighting games Call of Duty and Tekken in their top five. Females preferred playing Guitar Hero and Rock Band or the go-kart game Mario Kart to the violent videos, according to the study.

The researchers showed 150 images -- positive, neutral and negative -- to the study volunteers. Bowen said some of the images were violent and disturbing, such as a picture of a man holding gun to a woman's head.

An hour later, the researchers showed the study volunteers the images again, but randomly mixed in additional pictures as distracters.

If video gamers' brains had been desensitized from playing video games, the researchers theorized that they should be less able to recall the violent images.

But they found no differences in recall between the two groups. And, the gamers and non-gamers reported similar levels of physical arousal from the images, and described similar feelings when viewing the photos.

Bowen said while this study can't definitively say that violent video games aren't desensitizing people to violence, she said it does provide "another piece of the puzzle, and perhaps, video games aren't having long-term effects on cognition and memory."

She and her colleague noted, however, that a possible limitation to the study was that the volunteers described their arousal to violent images rather than being monitored for heart rate and other physiological responses, and that more study was needed.

"The premise here is that we think people who are exposed to violent video games might be desensitized to violence, and if they are, they should not remember disturbing, violent pictures as much," explained Tracy Dennis, an associate professor of psychology at Hunter College of the City University of New York.

"And, while this is an important study, what they're asking people to remember isn't necessarily linked to video game memories, so I think it's important to draw only moderate conclusions," said Dennis.

"A lot more research needs to be done on video game violence," she said, adding that in the meantime, parents should try to minimize their children's exposure to such violence, particularly games that reward or reinforce violence.

Dr. Eric Hollander, a psychiatrist from Montefiore Medical Center in New York City, said that some teens may be more vulnerable to video game violence. "Teens who don't get sufficient rewards or reinforcement from other activities may be vulnerable to the rewards gained from risky behaviors, such as video game or gambling addiction."

"With aggressive video games, teens are getting a high level of arousal and reward that they may not get with other games, and they may start to develop a more restrictive interest for one type of game," he explained, adding that a red flag for parents is if they see their child becoming less engaged in other activities that they used to enjoying doing, and they're only playing a certain type of video game.

More information

Read more about video game violence and its effects on children from the American Academy of Child and Adolescent Psychiatry.

This entry passed through the Full-Text RSS service — if this is your content and you're reading it on someone else's site, please read our FAQ page at fivefilters.org/content-only/faq.php
Five Filters featured article: Collateral Damage - WikiLeaks In The Crosshairs.

Games galore at Hastings Museum

Posted: 22 Feb 2011 11:01 PM PST

HASTINGS -- For weeks, it has been snowy and cold outside, so the Hastings Museum invited kids to come inside and play games on Friday.

Russanne Ericksen, curator of education, said the Out and About sessions at the museum try to concentrate on learning, being active and having fun.

"We thought games, what's more fun than games?" she said Friday. The Out and About sessions are for kindergartners through sixth-graders when public schools have breaks.

"We wanted it to be active because they have been cooped up inside with the crummy weather we've had," Ericksen said.

Not only did the 16 kids, ages four to 11, learn about existing games, but they also got a chance to make up their own game.

Provided with a bucket, bean bags, stick horses, a large die, three rings, three discs, three hats and plastic Easter eggs, each group of four kids came up with a game, complete with rules and a way to score.

Hope Kohmetscher and Kaitlyn Hamburger, both 9, teamed up with Evah Thomas, 7, and Dacey Sealey, 8, to create their game. They went through several ideas including hopscotching through the hoops and racing back to the start with the stick horses before settling on a series of events. It started with hopping through the hoops, added a bean bag toss into the bucket that deducted 10 points for every one you missed and adding points for finding the right color of egg under the hats.

Another group with Isaiah Sherman, 9, Karlee Sherman, 4, Brooke Aspen, 8, and Blake Aspen, 10, added a little scoring mathematics to their game.

The hats were set upside down on the bean bags to keep them facing up. The player got 10 plastic Easter eggs to throw into the hats, placed at various distances and worth varying points. Then the player rolled the die to determine the number by which to multiply the egg toss score.

"I like that you put some math into it," Ericksen told the young game makers. "You are all very creative."

Other games included an obstacle course where the players lost points if they touched the ground and a game where the player tried to get a hoop over the head of a stick horse.

The kids also learned about games throughout history, from some of the oldest such as marbles, which have been found in Egyptian pyramids dating to 2,000 years before Christ, to recent video games.

Lynn Zeleski, volunteer coordinator and education coordinator, said the oldest toys were probably dolls, which were made of anything from animal fur to cornhusks. She said in some Native American cultures a cornhusk doll was made for a young girl about 3 or 4 and it lasted her until she was in her teens.

Kids have been jumping rope for at least 5,000 years and chess was invented about 4,000 years ago in China.

"Stick horses have been around as long as there have been sticks and as long as there have been horses," Zeleski said, adding that some of the oldest games involve racing or guessing games.

The kids learned that bingo was originally called beano for the beans used as markers. It became popular in the late 1920s at county fairs and then became a popular fundraiser for churches. By 1939, Americans were playing 10,000 games of bingo each week.

Charles Darrow became the nation's first millionaire when he sold the rights to Monopoly to Parker Brothers in 1934.

"It's fun with a little bit of education thrown in," Ericksen said.

This entry passed through the Full-Text RSS service — if this is your content and you're reading it on someone else's site, please read our FAQ page at fivefilters.org/content-only/faq.php
Five Filters featured article: Collateral Damage - WikiLeaks In The Crosshairs.

0 comments:

Post a Comment