Tuesday, February 22, 2011

“Can video games prepare kids for driving in real world?” plus 1 more

“Can video games prepare kids for driving in real world?” plus 1 more


Can video games prepare kids for driving in real world?

Posted: 21 Feb 2011 12:22 PM PST

Article updated: 2/21/2011 03:22 PM

If kids make all their early driving mistakes in video games such as this one, might they be better drivers when they actually get behind the wheel of a real car?

If kids make all their early driving mistakes in video games such as this one, might they be better drivers when they actually get behind the wheel of a real car?

 

Associated Press

Competing against these formidable 18-year-old Wisconsin winners in the Great Lakes Midwest Illinois VEX Championship in Batavia required my 11-year-old son to use the driving skills he honed playing video games.

Competing against these formidable 18-year-old Wisconsin winners in the Great Lakes Midwest Illinois VEX Championship in Batavia required my 11-year-old son to use the driving skills he honed playing video games.

 

Brian Hill | Staff Photographer

My wife and I nod appreciatively from the stands as we watch our 11-year-old son deftly drive his team's remote-controlled robotic crane at this month's Great Lakes Midwest Illinois VEX Regional Championship at Rotolo Middle School in Batavia.

Driving in a robotics competition against 18-year-olds who actually have driver's licenses, our preteen son understands the subtle movements that allow him to avoid collisions, back into tight spaces and drive well enough to help his young team make it into the semifinals.

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"How did you get so good at driving?" we ask him.

"Video games," he says with a shrug and a slight smile to indicate that he now has evidence to justify his hours spent racing virtual vehicles everywhere from the tracks of "Burnout Revenge" to the streets of "Simpsons Hit & Run."

As much as I complain about our kids wasting time playing video games, the kid has a point. He and his 15-year-old twin brothers are far, far better drivers than I was at their age.

When I took driver's training the summer after I turned 15, it was assumed that I, being a farm kid, knew how to drive. Any farm kid who did well on the written test and didn't crash the driver's ed car on our one trip to Chicago was awarded a waiver, allowing me to acquire my first driver's license without having to take an actual driving test on the road.

Four decades and a million miles of driving later, I've still never taken one of those road tests where an instructor sits in my car and makes sure I check my mirrors, use turn signals, keep both hands on the wheel or can parallel park with more ease than I can spell parallel park.

The assumption that I was ready to drive after a few years of motoring a tractor through corn and soybean fields was faulty. The first time I drove on a road was behind the wheel of an International 560 farm tractor (my only convertible) with a top speed of about 35 mph. It also had no power steering, so if I wanted to make a turn, I grabbed the knob on the steering wheel and made a couple of complete revolutions as if I were manning a pirate ship.

As a result, I had no appreciation (or fear) of the subtleties of speed and control, and tended to fishtail as my car hopped down the road while I overcompensated with my steering and braking.

Video game-playing kids, however, have logged hundreds of virtual miles behind the wheels of precision-demanding sports cars that teach them fine motor skills and the dangers of speed. While some carmakers and driving schools have offered virtual-driving games to help kids learn how to drive, I couldn't find a conclusive study saying that kids who have played racing games are better drivers than kids who haven't. Some even argue that the ability to crash a video game car at 140 mph into a flaming semi-truck and quickly resume driving gives kids an even greater false sense of immortality.

But my children, whom I let practice driving with me on deserted gravel roads whenever we visit the family farm where I grew up, not only handle the car better than I did when I got my first license, they seem to have a better recognition of spatial elements such as stopping distance and where the back end of the car is when they turn. Used to scanning the entire virtual landscape for endless dangers at every turn, they also seem more aware of blind spots and on guard for whatever pops up in front, behind or along the roadsides.

Our oldest two won't even start driver's training until they are almost 16. They don't seem that eager to get their licenses and start paying for gas and parking and such. And I'm not willing to ease up on my harping about time wasted on video games. But if kids can use video games to better prepare themselves for real driving, I have to conclude that other video games they play have value, too.

If we ever are invaded by hordes of brain-eating Nazi zombies, I'm confident my kids will know what to do.

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2 Philly kids lead No. 17 Syracuse over Villanova

Posted: 21 Feb 2011 06:41 PM PST

PHILADELPHIA – Scoop Jardine and Rick Jackson — a couple of Philly kids — combined for 38 points and No. 17 Syracuse, the worst free throw shooting team in the Big East, sealed a 69-64 victory over No. 15 Villanova at the line Monday night.

Jardine had 20 points and six assists for the Orange (23-6, 10-6), while Jackson had 18 points, five rebounds and four blocks.

The win was the sixth this season over a ranked team for Syracuse, tying it with No. 5 Texas for the most in the nation.

The teams swapped road wins, with Villanova winning 83-72 at Syracuse on Jan. 22.

Corey Stokes returned from missing three games because of a turf toe injury to lead the Wildcats (21-7, 9-6) with 24 points, including matching his season high with five 3-pointers.

But it was at the free throw line where the teams traded places.

Villanova, which entered the game leading the Big East in free throw shooting at 76.8 percent, was 17 of 27 at the line. Stokes, third in the nation at 93.5 percent, went 5 of 8.

Syracuse, last in the 16-team Big East at 65.5 percent, went 13 of 17 from the line, a performance topped off by freshman Dion Waiters making two with 14.1 seconds left for a 67-64 lead, and Jackson making two — the second a bank shot — with 4.6 seconds to go for the final margin.

Corey Fisher, coming off a career-high 34 points in Villanova's overtime win at DePaul on Saturday, finished with eight points on 3-of-16 shooting, including missing all eight of his 3-point attempts. Maalik Wayns had four points on 1-of-9 shooting and missed all three of his 3-point attempts.

Syracuse took a 55-47 lead with 9:05 to play on two free throws by Jackson.

Villanova went on a 9-2 run — five points by Stokes — to get within 57-56 with 5:28 to play.

Jardine made a free throw and a 3 to make it a five-point game.

The Wildcats were able to get within one two more times, the second at 65-64 on two free throws by Isaiah Armwood with 21.7 seconds to go.

Waiters and Jackson sandwiched their clinching free throws around a turnover by Villanova.

Brandon Triche had 11 points and seven rebounds for the Orange, who shot 47.3 percent for the game (26 of 55).

Armwood had 12 points and 10 rebounds and Antonio Pena had seven points and 10 rebounds for the Wildcats, who shot 32.2 percent (21 for 65) for the game and 5 of 26 on 3s (19.2 percent).

The last 30 seconds of the first half went as badly as it could for Syracuse.

The Orange had a 29-22 lead and Jardine was walking the ball down court, apparently ready to run some time off the clock.

His pass to the right wing was intercepted by Wayns, who went in for a layup and was fouled by Jardine, his third. Wayns missed the free throw but the Wildcats got the rebound. Fisher missed a 3 but Armwood grabbed the rebound and was fouled by Kris Joseph, his third.

Armwood made the first and missed the second but Triche was called for a lane violation. Armwood missed but again Triche was called for another lane violation. As the refs were signaling the play, Syracuse's Baye Moussa Keita was called for a technical foul.

Stokes made one of two on the technical and Armwood finally made his second.

The half ended with Syracuse up just 29-27.

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