“Health warning for kids over new 3D games console” plus 1 more |
| Health warning for kids over new 3D games console Posted: 20 Feb 2011 01:30 AM PST London, Feb 20 (ANI): Experts have raised health concerns over the new 3D games console that creates 3D images without the need for glasses and goes on sale in Japan this week. The Nintendo 3DS promises unique 'eye-popping' entertainment, but ends up giving nausea, sore eyes and dizzying headaches, reports the Independent. Already it carries a list of health warnings, including guidance that the device should not be played in 3D by children under the age of six and that users should "stop playing at once" if their physical condition worsens. Ahead of its launch in Britain in March, Larry Benjamin, of the Royal College of Ophthalmologists, said, "It's remarkable 3D, but it's fairly dependent on your position. If you're just five degrees off, it doesn't quite work, which is tiring for the eyes... you continually have to readjust to 3D vision and that's making me feel a bit queasy. I think it's fair to warn people they may experience eyestrain, double vision or difficulty focusing. I think it'd be sensible to do longer-term trials on it." The 3D in the new console works without glasses by presenting slightly different images to each eye, tricking the brain into seeing depth. Nintendo advises people to hold the device square on to avoid the 3D slipping in and out, but users say it's difficult to maintain when playing. Josh McSmith, aged 13, tried out the new device and after five minutes had to stop. "It started giving me a headache and I felt sick. I wouldn't recommend it, no, it just hurts my eyes." Meanwhile, a Nintendo spokesman said, "The advice for Nintendo 3DS is the same as for all gaming, which is to take regular breaks... we are not aware of reports of people having problems. It is possible to adjust the level of 3D on the console allowing each user to select the ideal depth of 3D for them." (ANI) This entry passed through the Full-Text RSS service — if this is your content and you're reading it on someone else's site, please read our FAQ page at fivefilters.org/content-only/faq.php |
| Games galore at Hastings Museum Posted: 19 Feb 2011 11:28 PM PST HASTINGS -- For weeks, it has been snowy and cold outside, so the Hastings Museum invited kids to come inside and play games on Friday. Russanne Ericksen, curator of education, said the Out and About sessions at the museum try to concentrate on learning, being active and having fun. "We thought games, what's more fun than games?" she said Friday. The Out and About sessions are for kindergartners through sixth-graders when public schools have breaks. "We wanted it to be active because they have been cooped up inside with the crummy weather we've had," Ericksen said.Not only did the 16 kids, ages four to 11, learn about existing games, but they also got a chance to make up their own game. Provided with a bucket, bean bags, stick horses, a large die, three rings, three discs, three hats and plastic Easter eggs, each group of four kids came up with a game, complete with rules and a way to score. Hope Kohmetscher and Kaitlyn Hamburger, both 9, teamed up with Evah Thomas, 7, and Dacey Sealey, 8, to create their game. They went through several ideas including hopscotching through the hoops and racing back to the start with the stick horses before settling on a series of events. It started with hopping through the hoops, added a bean bag toss into the bucket that deducted 10 points for every one you missed and adding points for finding the right color of egg under the hats. Another group with Isaiah Sherman, 9, Karlee Sherman, 4, Brooke Aspen, 8, and Blake Aspen, 10, added a little scoring mathematics to their game. The hats were set upside down on the bean bags to keep them facing up. The player got 10 plastic Easter eggs to throw into the hats, placed at various distances and worth varying points. Then the player rolled the die to determine the number by which to multiply the egg toss score. "I like that you put some math into it," Ericksen told the young game makers. "You are all very creative." Other games included an obstacle course where the players lost points if they touched the ground and a game where the player tried to get a hoop over the head of a stick horse. The kids also learned about games throughout history, from some of the oldest such as marbles, which have been found in Egyptian pyramids dating to 2,000 years before Christ, to recent video games. Lynn Zeleski, volunteer coordinator and education coordinator, said the oldest toys were probably dolls, which were made of anything from animal fur to cornhusks. She said in some Native American cultures a cornhusk doll was made for a young girl about 3 or 4 and it lasted her until she was in her teens. Kids have been jumping rope for at least 5,000 years and chess was invented about 4,000 years ago in China. "Stick horses have been around as long as there have been sticks and as long as there have been horses," Zeleski said, adding that some of the oldest games involve racing or guessing games. The kids learned that bingo was originally called beano for the beans used as markers. It became popular in the late 1920s at county fairs and then became a popular fundraiser for churches. By 1939, Americans were playing 10,000 games of bingo each week. Charles Darrow became the nation's first millionaire when he sold the rights to Monopoly to Parker Brothers in 1934. "It's fun with a little bit of education thrown in," Ericksen said. This entry passed through the Full-Text RSS service — if this is your content and you're reading it on someone else's site, please read our FAQ page at fivefilters.org/content-only/faq.php |
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