“Violent video games can bring out kids' worst” plus 1 more |
| Violent video games can bring out kids' worst Posted: 09 Jun 2010 02:16 AM PDT Message from Five Filters: If you can, please donate to the full-text RSS service so we can continue developing it.
Playing violent video games can make some adolescents more hostile -- especially those whose "personalities are predisposed to be highly neurotic, less agreeable and less conscientious." But for others, the games can offer opportunities to learn new skills and improve social networking. Those are among the conclusions of video game research reported in the June issue of the journal Review of General Psychology. Those who are easily upset, depressed, indifferent to the feelings of others and who act without thinking and don't keep promises are more prone to harmful influence from violent video games, the study found. Gannett News Service Five Filters featured article: Into the Abyss. Available tools: PDF Newspaper, Full Text RSS, Term Extraction. |
| Most kids unaffected by violent games Posted: 08 Jun 2010 04:26 AM PDT Message from Five Filters: If you can, please donate to the full-text RSS service so we can continue developing it. Do violent video games make for violent teenage gamers? Only if they're not very nice to start with, according to new research.
"The results suggest that it is the simultaneous combination of these personality traits which yield a more powerful predictor of violent video games," he says. "Those who are negatively affected have pre-existing dispositions, which make them susceptible to such violent media." Markey used the most popular psychological model of personality traits, the Five-Factor Model. This classifies people according to five personality traits: neuroticism, extraversion, openness to experience, agreeableness and conscientiousness. Analysis of the model showed a 'perfect storm', says Markey, of traits for the children most likely to become hostile after playing violent video games. They were high neuroticism, low agreeableness and low conscientiousness. Markey then created his own model, focusing on these three traits. He used it to help predict the effects of violent video games in a sample of 118 teenagers, who played a violent or a non-violent video game and had their hostility levels assessed. The teenagers who were highly neurotic, less agreeable and less conscientious tended to be worst affected by violent video games. Those who didn't have these personality characteristics were barely, if at all, affected. "Violent video games are like peanut butter," commented Dr Christopher J Ferguson of Texas A&M International University. "They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems." The research appears in a special issue of the Review of General Psychology. Five Filters featured article: Into the Abyss. Available tools: PDF Newspaper, Full Text RSS, Term Extraction. |
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Dr Patrick Markey of Villanova University found that a certain combination of personality traits can help predict who will be most affected.
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