“[Ads by Yahoo!] Busch Gardens ® <b>Games</b>” plus 3 more |
- [Ads by Yahoo!] Busch Gardens ® <b>Games</b>
- R18+ video <b>games</b> 'will hurt our <b>kids</b>'
- <b>Kids</b> get a kick out of helping Y
- DoCrew.com: World's First Augmented Reality Cartoon, Makes <b>Kids</b> Active in Front of Computer
| [Ads by Yahoo!] Busch Gardens ® <b>Games</b> Posted: Join your child's favorite Sesame Street Friends in a wild and wonderful new play land! Come join everyone's favorite Sesame Street friends on a family-friendly Safari adventure where the rhythms of Africa are sprinkled with giggles. It's Busch Gardens' newest land filled with kid-size rides, cool water fun and plenty of memorable adventures. Fly through the desert with Grover. Climb in Elmo's Tree House. Splash in Bert and Ernie's watering hole. You can even dine with your child's furry friends. It's Sesame Street Safari of Fun, where imaginations run wild and there's fun for everyone. Five Filters featured article: Chilcot Inquiry. Available tools: PDF Newspaper, Full Text RSS, Term Extraction. |
| R18+ video <b>games</b> 'will hurt our <b>kids</b>' Posted: 31 Mar 2010 07:19 AM PDT XBox game Aliens Vs Predator was originally banned by the Classification Board for "explicit decapitation". Source: news.com.au AUSTRALIA should keep its ban on R18+ games because children could be damaged by the act of participating in simulated violence and sex, says Guardian for Children Pam Simmons. AdelaideNow reports the Federal Government is investigating whether the ban should be dropped, which Ms Simmons said would open the country to a range of games depicting domestic violence, rape, murder and torture. Ms Simmons, who is the woman in charge of protecting the rights of children in South Australia, said people should understand that watching simulated domestic violence, for example, on a DVD was totally different from getting involved or children watching parents or older siblings getting involved. "We are talking about high-impact violence including sexual and domestic violence and the game participation in drug use," she said. "People will say, 'What is the difference between the games and violent movies?', and it is the interaction, the getting involved, rather than just watching. "I am not advocating children watching it either, but they are not just seeing violence in these games, they are participating in it or watching an adult participating it, they are in there playing the game. "There was new evidence as recently as two weeks ago showing the link between the actual participation of violence in games and violent behaviour." Ms Simmons said it would be impossible to make sure only those aged 18 years and over played the games. "No matter how well we think it will be controlled, we cannot control everything, and there will be situations where children are using the games, watching older siblings or adults playing them," she said. The gaming industry has been lobbying heavily to overturn the ban, which, in practice, disallows any classification and distribution of games which would otherwise attract an R18+ rating. Victims of Crime Commissioner Michael O'Connell said while R18+ violence in movies was clearly entertainment, participating in make-believe violence in a game created less empathy for the "victims" involved. "Participating in make-believe violence does have the potential to minimise the understanding the player has on the effect that violence will have on other people," he said.
Five Filters featured article: Chilcot Inquiry. Available tools: PDF Newspaper, Full Text RSS, Term Extraction. |
| <b>Kids</b> get a kick out of helping Y Posted: 01 Apr 2010 07:06 AM PDT One hundred and forty five games of kickball in 12 hours. One-thousand, two-hundred and fifty local kids. Over $20,000 raised. Through the chaos of the number of red rubber balls that were careening every which way in the Dana-Farber Field House behind Gillette Stadium march 20-21, a common purpose remained at the center. In its first five years, Kids Helping Kids raised nearly $30,000 in support of the Hockomock Area YMCA's Reach Out for Youth & Families Campaign. This year's event raised more than $16,000 with children from Foxboro, Franklin, Mansfield and North Attleboro doing their part to help in two days' worth of kickball action. Each participant was required to raise a minimum of $10 with all proceeds going to the Reach Out for Youth & Families Campaign. "When we were going through the applications, I didn't think they were going to stop; they kept pouring in," said organizer Ginger Bosco. "We never imagined the event would get this big." The plan for the event was hatched during the Christmas season of 2004, when the Arnold family of Mansfield received a scratch ticket stocking-stuffer. As the penny's fate would have it, it was a winner in the amount of $500. The family eagerly agreed what would be done with the winnings. In the spirit of the season, they would give it all away to charity. Looking to do more for their community following the donation of their scratch ticket winnings, the Arnold and Bosco family children to organize the first kickball tournament, which was held at the Foxboro YMCA branch five years ago. The first event was little more than the Arnold children - Katelynn, Michael, and Timmy - and Boscos - Julia, Andrew and Aidan - joining their neighborhood friends in a friendly game. The event has since grown to include all Hockomock Area YMCA branches. "We live in a society of immediate gratification and it's sometimes hard to teach children that they're extremely fortunate to have what they have," said organizer Dianne Arnold. "Hopefully, we can help other families in the community through this, help teach children that lesson and, at the same time, allow them to have some fun by doing it." Brian Borde, his wife, Karen, and their son, Brandon, were in attendance. The family has taken advantage of the full slate of YMCA programs since moving to Foxboro four years ago. Five Filters featured article: Chilcot Inquiry. Available tools: PDF Newspaper, Full Text RSS, Term Extraction. |
| DoCrew.com: World's First Augmented Reality Cartoon, Makes <b>Kids</b> Active in Front of Computer Posted: 01 Apr 2010 12:01 AM PDT DoCrew.com is an online cartoon and gaming site that uses your computer's webcam to place children inside of a virtual world. Kids interact directly with the games and activities using the motion of their whole bodies. (PRWEB) April 1, 2010 -- www.DoCrew.com is an Augmented Reality (AR) children's web property, brought to you by Whistlebox, an innovator in video-based web creations. DoCrew.com launched this week and allows children ages 3-7 to watch adorable episodic animations and also join in the action with their webcams. Kids at home help the three main beaver characters by moving, speaking, singing, and dancing along. Children can play with their favorite characters, play dress-up with virtual items, and send webcam postcards to their family and friends. Partly an online social game and partly a way for children to be more active while gaming, Do Crew is raising eyebrows in the kid's entertainment industry. "We're really excited because it was very well received at this year's KidsScreen conference by development people, digital folks and educators, too," explains Chris Muscarella, a digital and mobile veteran. Do Crew is an Augmented Reality woodland world where children are engaged to be active--whether solving problems and puzzles with their minds, or jumping and waving their hands to move the characters around the scene. Michael LeFort, a DoCrew.com co-Founder, says the time is now for kids, webcam and augmented reality experiences online: "For years, we have been pushing the online kid's space to test the limits of the most 'immersive' experiences possible for their brands and characters…we are proud to say we now have the most immersive gaming and educational technology platform available." It appears that is the case as the development team is taking on suitors for myriad digital co-development properties in the kids gaming and educational sectors. "Our intention, when creating the Do Crew, was to make a world for children to play that was more participatory, engaging and rewarding. And judging by the early reception, we're on the path toward succeeding," says Brian Sampson, WhistleBox CIO. "We're building a platform that's great for kids and a financial model that's even better for investors," Sampson continues, "…when you look at the social gaming and virtual goods business and its growth over time, we think properties like Do Crew will do very well." While buzz grows around Project Natal for the Xbox360 and the Playstation Move Controller, both of which use proprietary hardware devices, DoCrew brings exciting and fun AR directly to the massive worldwide web audience today, with only a webcam and a Flash-enabled browser required. The site is currently free to use and will move to a subscription model similar to Club Penguin's later this year. # # # Whistlebox Five Filters featured article: Chilcot Inquiry. Available tools: PDF Newspaper, Full Text RSS, Term Extraction. |
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